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The Ray Gun is available in all Zombies maps in Call of Duty: World at War available only in the Mystery Box. The Ray Gun is often the most favored weapon in Zombies due to its ability to kill in one shot until rounds 18 to 22, or 22 to 25 when Pack-a-Punched, and its large ammo capacity for such a high-damage weapon. As well, the Ray Gun can hit multiple zombies at once, courtesy of its splash damage. However, the same splash damage can be dealt to the user themselves, and can potentially down them in unfavorable locations. It is pinpoint accurate, and the bullets have a travel time, meaning that the player should aim their shots very carefully, especially since it takes a small, but noticeable amount of time for the shot to reach its target. The Ray Gun can kill zombies in one hit approximately until round 22. However, after said rounds, the Ray Gun will steep off immensely in terms of usefulness, commonly turning zombies into crawlers. The Ray Gun shoots slowly, and as such, can benefit from using Double Tap Root Beer in order to increase its effectiveness; however, it can cause inaccurate players to burn through ammunition supplies at alarming rates. The reload animation for the Ray Gun ends when a distinct, distorted sound is heard, after the barrel of the Ray Gun is closed. As such, players should be aware of its Reload Cancel time, as attempting to reload cancel as soon as the battery enters the barrel will yield danger to the user. To alleviate this, Speed Cola can be useful in order to perform its 3 second reload faster.
Ray GunDamage1000 (direct hit) 1500-300 (splash) 2000-300 (splash, Pack-a-Punched)Fire ModeAutomatic on consolesRate of Fire181 RPMMagazine Size20 blasts (40 blasts when Pack-a-Punched)Maximum Ammunition20+160 (40+200 when Pack-a-Punched)Reload Time3 secondsRange(explanation)InfiniteRecoilLowPenetrationSmallCost(Zombies)950: Mystery BoxUsed byUltimisAmerican and Cuban GovernmentsCelebritiesConsolecodename(s)Ray_Gun_ZMThe Ray Gun is available in Call of Duty: Black Ops in all the maps in Zombies game mode. While still being very powerful (one-shot-kill up to round 15-16), the gun has a tendency to start making crawlers on rounds 18 and higher more often if shot at the legs. Although this can be very useful, the player may be caught unaware by them and blocked/surrounded. At about round 23, the Porter's X2 Ray Gun (the upgraded version of the Ray Gun) will start to make crawlers. Occasionally, when the player aims down the sight, the reticle can change colors from red, green, purple, white, yellow, and blue. One problem is that it makes a mere 50 points per kill, making it one of the worst weapons to accumulate points with, especially in early rounds. The Ray Gun, along with the other wonder weapons, is very useful on Kino der Toten, \"Five\", and Moon, as Gas Zombies will not release their toxic gas if killed with it. In most rounds past round 30, the Ray Gun and Porter's X2 Ray Gun will be near useless against the zombies, taking multiple shots to kill them, and as such, should be traded out for a better weapon. Also, the splash damage can be lethal to the player if fired at a zombie or an object close to them, unless they have PhD Flopper. In the case where PhD Flopper is active, there is zero detriment to shooting zombies at extremely close quarters, and can even make the Ray Gun a life saver in the case of being surrounded.
Ray GunFire ModeSemi-AutomaticRate of Fire181 RPMMagazine Size20 blasts (40 blasts when Pack-a-Punched)Maximum Ammunition20+160 (40+200 when Pack-a-Punched)Range(explanation)InfiniteRecoilLowPenetrationSmallCost(Zombies)950: Mystery BoxUsed byMarinesUltimisThe Ray Gun also makes an appearance in the Call of Duty: Zombies application for the iOS, with a few differences from its counterpart on the consoles. It causes no splash damage to the user and loses its one-shot-kill ability earlier (compared to Call of Duty: World at War), at round 17 for Verrückt and Nacht der Untoten, and round 20 for Der Riese and Shi No Numa. Along with these differences, it is not fully automatic on the iOS version. Obtaining it on the iOS version gives the player the \"Space Man\" achievement, and using it to kill 100 zombies gives the player the \"Laser Face\" achievement. It also causes no aesthetic damage to zombies, and cannot make crawlers.
Ray GunDamage1000 (direct hit) 1500-300 (splash) 2000-300 (splash, Pack-a-Punched)Fire ModeAutomatic on consolesRate of Fire181 RPMMagazine Size20 blasts (40 blasts when Pack-a-Punched)Maximum Ammunition20+160 (40+200 when Pack-a-Punched)Reload Time3 secondsRange(explanation)InfiniteRecoilLowPenetrationSmallCost(Zombies)950: Mystery Box500: (TranZit, Die Rise, Buried Perma-Perk)Used byVictisCDCCIAMobstersAlcatraz Guards/PrisonersPrimisThe Ray Gun returns again in Call of Duty: Black Ops II, again with a new look. Its performance is identical compared to previous games, however, it now seems to have a reduction in splash damage against the player. The Ray Gun now has a new sprinting animation, dive-to-prone animation, and a new front sight which rests higher up and also a cocking animation, which has the player touch the blue part of the weapon. The only real difference between the Call of Duty: World at War and Call of Duty: Black Ops versions of the weapon is that it has a much higher chance of being gained from the box, as there are no other wielded wonder weapons available in the game, akin to the first Zombies map, Nacht der Untoten. Furthermore, with the map Buried, it received a graphical update. However, the Ray Gun does not appear and is not available in the Grief maps Town and Farm. It remains largely the same from previous games: it performs well up until around round 15-20, and performs horribly at any round past 30.
Ray GunDamage1000 (direct hit) 1500-300 (splash) 2000-300 (splash, Pack-a-Punched)Fire ModeAutomatic on consolesRate of Fire181 RPMMagazine Size20 blasts (40 blasts when Pack-a-Punched)Maximum Ammunition20+160 (40+200 when Pack-a-Punched)Reload Time3 secondsRange(explanation)InfiniteRecoilLowPenetrationSmallCost(Zombies)950: Mystery BoxFree: (Shadows of Evil Harvest Pods, Der Eisendrache Tram Fuse, Origins Golden Shovel)Used byShadows of Evil CrewPrimisUltimisThe Ray Gun returns in Call of Duty: Black Ops III. It can be found in Shadows of Evil, Dead Ops Arcade 2: Cyber's Avengening, The Giant, Der Eisendrache, Zetsubou No Shima, Gorod Krovi and Revelations, as well as all remastered maps in Zombies Chronicles. The Ray Gun has a different reload animation, as the cold cell batteries are now put in one by one, rather than two at the same time. Also, the rays seem to have more impact, shaking the screen upon hitting the ground. When aiming down the gun's sight, like in Call of Duty: Black Ops II the front sight is higher than the bar on the back. The Ray Gun cannot be Pack-a-Punched twice to receive an upgrade module. The rays have a different appearance as they have more of an acidic look (much like the colour of the Acid Gat Kit and Acid Gat). Also, the reticle on the sight is a creamy pink color rather than the red featured in most of the past games.
The reload animation has been modified, making it significantly slower than its earlier iterations. The rays themselves are also slightly thinner and smaller. Because of this more accuracy is needed while aiming than with previous incarnations. However, the Ray Gun deals additional damage with headshots and still retains splash damage, offsetting the changes. It also has a new inspect animation that can be seen in Specialist HQ and Blackout.
When Pack-a-Punched via the Pack-a-Punch Machine, the Ray Gun becomes the Porter's X2 Ray Gun. With the upgraded version, the magazine capacity is doubled, the reserve ammo is increased from 160 to 200, it gets extra damage through damage multipliers, it shoots red-orange rays instead of green, and the splash damage is reduced. Also, should a player get downed with a Porter's X2 Ray Gun, they will have a larger amount of ammo to cover teammates. 781b155fdc